The "UpdateStatus" was updated in https://github.com/Suwayomi/Tachidesk-Server/pull/657 on the server side
99 lines
3.3 KiB
TypeScript
99 lines
3.3 KiB
TypeScript
/*
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* Copyright (C) Contributors to the Suwayomi project
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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import { useEffect, useState } from 'react';
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import IconButton from '@mui/material/IconButton';
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import RefreshIcon from '@mui/icons-material/Refresh';
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import CircularProgress from '@mui/material/CircularProgress';
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import { Box } from '@mui/material';
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import Typography from '@mui/material/Typography';
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import { useTranslation } from 'react-i18next';
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import { IUpdateStatus } from '@/typings';
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import requestManager from '@/lib/RequestManager';
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import makeToast from '@/components/util/Toast';
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interface IProgressProps {
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progress: number;
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}
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function Progress({ progress }: IProgressProps) {
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return (
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<Box sx={{ display: 'grid', placeItems: 'center', position: 'relative' }}>
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<CircularProgress variant="determinate" value={progress} />
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<Box sx={{ position: 'absolute' }}>
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<Typography fontSize="0.8rem">{`${Math.round(progress)}%`}</Typography>
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</Box>
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</Box>
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);
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}
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interface IUpdateCheckerProps {
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handleFinishedUpdate: (time: number) => void;
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}
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function UpdateChecker({ handleFinishedUpdate }: IUpdateCheckerProps) {
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const { t } = useTranslation();
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const [loading, setLoading] = useState(false);
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const [progress, setProgress] = useState(0);
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const onClick = async () => {
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try {
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setLoading(true);
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setProgress(0);
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await requestManager.startGlobalUpdate().response;
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} catch (e) {
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makeToast(t('global.error.label.update_failed'), 'error');
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setLoading(false);
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}
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};
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useEffect(() => {
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const wsc = requestManager.getUpdateWebSocket();
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// "loading" can't be used since it will be outdated once the state gets changed
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// it could be used by adding it as a dependency of "useEffect" but then the socket would
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// get closed and connected again every time it changes
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let updateStarted = false;
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wsc.onmessage = (e) => {
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const { running, mangaStatusMap } = JSON.parse(e.data) as IUpdateStatus;
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const { COMPLETE = [], RUNNING = [], PENDING = [] } = mangaStatusMap;
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const currentProgress = 100 * (COMPLETE.length / (COMPLETE.length + RUNNING.length + PENDING.length));
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const isUpdateFinished = currentProgress === 100;
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const ignoreFaultyMessage = !updateStarted && !running && isUpdateFinished;
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// for some reason the server sends 100% completed manga updates when connecting to the
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// socket while no update is running
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if (ignoreFaultyMessage) {
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return;
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}
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updateStarted = running;
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setLoading(running);
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setProgress(Number.isNaN(currentProgress) ? 0 : currentProgress);
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if (isUpdateFinished) {
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handleFinishedUpdate(Date.now());
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}
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};
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return () => wsc.close();
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}, []);
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return (
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<IconButton onClick={onClick} disabled={loading}>
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{loading ? <Progress progress={progress} /> : <RefreshIcon />}
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</IconButton>
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);
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}
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export default UpdateChecker;
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