Files
suwayomi-material-you-webui/src/components/library/UpdateChecker.tsx

99 lines
3.3 KiB
TypeScript

/*
* Copyright (C) Contributors to the Suwayomi project
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
import React, { useEffect, useState } from 'react';
import IconButton from '@mui/material/IconButton';
import RefreshIcon from '@mui/icons-material/Refresh';
import CircularProgress from '@mui/material/CircularProgress';
import { Box } from '@mui/system';
import Typography from '@mui/material/Typography';
import makeToast from 'components/util/Toast';
import { IUpdateStatus } from 'typings';
import { useTranslation } from 'react-i18next';
import requestManager from 'lib/RequestManager';
interface IProgressProps {
progress: number;
}
function Progress({ progress }: IProgressProps) {
return (
<Box sx={{ display: 'grid', placeItems: 'center', position: 'relative' }}>
<CircularProgress variant="determinate" value={progress} />
<Box sx={{ position: 'absolute' }}>
<Typography fontSize="0.8rem">{`${Math.round(progress)}%`}</Typography>
</Box>
</Box>
);
}
interface IUpdateCheckerProps {
handleFinishedUpdate: (time: number) => void;
}
function UpdateChecker({ handleFinishedUpdate }: IUpdateCheckerProps) {
const { t } = useTranslation();
const [loading, setLoading] = useState(false);
const [progress, setProgress] = useState(0);
const onClick = async () => {
try {
setLoading(true);
setProgress(0);
await requestManager.startGlobalUpdate().response;
} catch (e) {
makeToast(t('global.error.label.update_failed'), 'error');
setLoading(false);
}
};
useEffect(() => {
const wsc = requestManager.getUpdateWebSocket();
// "loading" can't be used since it will be outdated once the state gets changed
// it could be used by adding it as a dependency of "useEffect" but then the socket would
// get closed and connected again every time it changes
let updateStarted = false;
wsc.onmessage = (e) => {
const { running, statusMap } = JSON.parse(e.data) as IUpdateStatus;
const { COMPLETE = [], RUNNING = [], PENDING = [] } = statusMap;
const currentProgress = 100 * (COMPLETE.length / (COMPLETE.length + RUNNING.length + PENDING.length));
const isUpdateFinished = currentProgress === 100;
const ignoreFaultyMessage = !updateStarted && !running && isUpdateFinished;
// for some reason the server sends 100% completed manga updates when connecting to the
// socket while no update is running
if (ignoreFaultyMessage) {
return;
}
updateStarted = running;
setLoading(running);
setProgress(Number.isNaN(currentProgress) ? 0 : currentProgress);
if (isUpdateFinished) {
handleFinishedUpdate(Date.now());
}
};
return () => wsc.close();
}, []);
return (
<IconButton onClick={onClick} disabled={loading}>
{loading ? <Progress progress={progress} /> : <RefreshIcon />}
</IconButton>
);
}
export default UpdateChecker;